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  • Kinro

    Random Roll Round!

    Chapter is... 4

    Card Number is... 87

    So today's card is Garnet (2)!

    Remember, Garnet is a restricted card name! You can only have up to 3 cards named Garnet in your deck.

    That said, this Garnet is an impressively efficient card! For only 2 Aqua CP, you get to play a 2 CP Summon of any element from anywhere in your deck and a cheap Blocker! 

    Strangely, there's no cost 2 Aqua Summons in Chapter 4. But looking at other chapters, there are many cheap, efficient Summons like Fairy or Ashura. You may even consider having single copies of some of the more circumstantial Summons, like Leviathan (2) or Adrammelech, the Wroth (2), since you be can be confident that you'll be able to use Garnet to pull the one you need out from wherever …

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  • Kinro

    Today's card comes Partying from way back in Chapter 1: Knight.

    Forming a pair along with Knight (2), when in a Party, these cards take on all the damage which would otherwise have been done to other characters. 

    Along with its quite reasonable Power for the cost, Knight can significantly improve a Party's Power while allowing you to push some weaker cards through comparatively strong Blockers with minimal losses.

    He also has enough Power to make Breaking him through direct damage at least take a good effort.

    Of course, your Knights still generally won't last long. If you use them well, they'll usually Break in their first fight, protecting their Party from something much stronger.

    Knight combines well with other cards which improve Parties, li…

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  • Kinro

    Random Roll Round!

    Chapter is... 2014 2nd

    Card number is... 15

    That means today's card is... a card I missed. Hold on.

    Here we go: Garnet Bahamut

    Cost 5 for 8000 Power and strong abilities as usual. This card is meant to be played with Amber Bahamut and Jet Bahamut. These three cards will all support and strengthen each other. Though getting all of them on the Field at the same time may be tough and expensive!

    Garnet Bahamut specializes in doing a bunch of damage when it enters the Field. 7000 is enough to take out most Fowards. At full strength, it will do 13000 damage, which will take out nearly anything!

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  • Kinro

    Is there a card you really like? Or maybe some abilities you'd like to know more about? I'm now accepting requests to talk about any card you want! Just leave a comment here, on my talk page or on any Kinro's Card Corner post and I'll eventually make a post about it!

    I am currently planning on continuing to post Kinro's Card Corner! on Sundays, alternating between Random Roll and requests/whatever I feel like talking about. So keep those requests coming! Otherwise, I might have to start talking about Squire (2). And noone wants to hear me talk about Squire (2)!

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  • Kinro

    Today's corner is a double header, withtwo cards made for each other!

    Yuffie (4) came out in Chapter 9 and Shuriken came out in Chapter 2015. That's a 6 chapter gap! The wait was worth it, though!

    When you play Yuffie (4), you can search for a Shuriken anywhere in your deck and put it on her for free! Then, she gains Haste and so can immediately attack for a second Shuriken! Now, she can't be targetted by effects, she can't be Blocked by most things that can beat her and she can't be chosen by opponent's effects!

    Even if a sacrifice Block appears, if it's Power is 5000 or less, you can just throw one of the Shuriken at it for 1 guaranteed damage! Or, if there's a nasty Forward hanging around, two 5000 damage hits will take Break of almost any…

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